A new article series has begun Hey everybody, I’ve just started up a new article series: Building a Game Network Protocol. In this article series I’m...
I’ve started up my own company! Hey everybody, Glenn Fiedler here. I’m the author of gafferongames.com I have an important announcement. I’ve started up my...
Jon Shiring on Titanfall’s Dedicated Servers When Titanfall was in development my colleage Jon Shiring made a bold decision: Titanfall would be entirely hosted on...
Is it just me or is networking really hard? Last week I found this discussion on Reddit: I’ve been trying to understand and implement networking in a game...
The Mathematics of Quaternion Compression by Chris Doran Chris Doran, co-author of Geometric Algebra for Physicists and founder/director of Geomerics has written an excellent blog post on...
Networking for Physics Programmers is now free to view in the GDC Vault Hey everybody, my GDC 2015 talk is now free to view in the GDC vault! Unfortunately the talk videos...
Virtual Go talk is now free to watch in the GDC Vault Hey everybody, I have great news! My GDC 2013 talk “Virtual Go” is now free to watch in the...
The Networked Physics Data Compression Walk-Off Hey everybody I’ve just published a new article in the networked physics series: Snapshot Compression. Some folks out there...
Networking for Physics Programmers (GDC 2015) Thanks to everybody who attended my talk today. I had a great time presenting for you. The final slides...
Please support Gaffer on Games! Hi everybody, I’m Glenn Fiedler the author of Gaffer on Games. If you have enjoyed the articles on this...