Ruby is *not* at all suitable for game development!

January 11, 2009

I love ruby. It’s beautiful language, with elegant and expressive syntax – perfect as a scripting language, and great for prototyping new ideas quickly… I use it every chance I get, and truly enjoy coding in it. But is it suitable for game development? Unfortunately the answer is a resounding no! I say this probably [...]

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GDC 2009 Talks Accepted!

December 12, 2008

I have two talks accepted at GDC 2009: Networking for Physics Programmers Drop-In COOP for Open World Games The first talk is part of the physics tutorial day, covering networking basics (UDP vs. TCP), reliability and flow control, building a node mesh – then moving on to how to synchronize a physics simulation, interpolation/extrapolation, client [...]

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Taking a Nice Break!

October 1, 2008

Friday was my last day at Pandemic, now I’m just sitting at home chilling out We recently rescued a kitten from the shelter, and this is the first time I’ve had a cat as a pet. The good news is the kitten has a great personality, she’s really well raised and quite playful and gentle. [...]

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Big News Times Two!

September 12, 2008

First up, yesterday I resigned from Pandemic Studios and accepted an offer at Sony Santa Monica (God of War team). Even better, last night I got engaged to my sweetheart Chantel. Right now I’m down in Encinitas, San Diego chilling out and sipping a coffee while I get ready for a lunch meetup with some [...]

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Authority Management Spotted in the Wild

September 4, 2008

Looks like this some NVIDIA guys have applied my authority management technique from my GDC lecture Networked Physics in a Large Streaming World In general the use of additional physics for networked games requires network synchronization between the different clients. This is especially required for game play physics, e.g. rigid bodies which can block an [...]

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Mercs2 COOP Feedback

September 1, 2008

OK Mercs2 has been out for a day now, getting some cool feedback on forums about the COOP, here are some of my favorites: From neogaf.com: “Picked it up on 360 and played a bunch of SP (more or less just exploring) and 3 hours of co-op. So far I haven’t experience any game breaking [...]

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Mercs2 COOP Reviews

August 31, 2008

This one from ugo.com really nails it IMO: “The full-scale destruction is truly a joy to behold, moreso now than it was before thanks to the fancy new affordances of current generation hardware. Truly, Mercenaries 2 inches ever closer towards delivering the mother of open-world sandboxes. If only there weren’t so many got-damn bugs.” Yep [...]

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Mercs2 Launch Trailer

August 28, 2008

Check out the brand new launch trailer for Mercs2 Just three more more days to go, its out Sunday 31st in the US! ps. click here to listen to the previously unreleased, full version of the song from the Mercs2 ad, warning: its catchy!

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Mercs2 Trailer + Directors Cut!

August 27, 2008

Hey guys, this got shared around work today Check out the hires version of the original broadcast trailer And the directors cut with an alternative song! AWESOME!

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Mercs2 “Zero Rules” COOP Trailer

August 26, 2008

So there is a new trailer out showing some COOP play in Mercs2 up on kotaku.com Today one of our designers pointed out a super cool comment from a reader: “had zero interest . . . none . . . zero . . didnt care but then you had to show me a tank being [...]

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