January 11, 2009
I love ruby. It’s beautiful language, with elegant and expressive syntax – perfect as a scripting language, and great for prototyping new ideas quickly… I use it every chance I get, and truly enjoy coding in it. But is it suitable for game development? Unfortunately the answer is a resounding no! I say this probably [...]
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December 12, 2008
I have two talks accepted at GDC 2009: Networking for Physics Programmers Drop-In COOP for Open World Games The first talk is part of the physics tutorial day, covering networking basics (UDP vs. TCP), reliability and flow control, building a node mesh – then moving on to how to synchronize a physics simulation, interpolation/extrapolation, client [...]
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