<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Networking for Game Programmers</title>
	<atom:link href="http://gafferongames.com/networking-for-game-programmers/feed/" rel="self" type="application/rss+xml" />
	<link>http://gafferongames.com</link>
	<description>Glenn Fiedler&#039;s Game Development Articles and Tutorials</description>
	<lastBuildDate>Sun, 18 Mar 2012 05:29:39 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Game Development Resources &#124; Michel Rinck</title>
		<link>http://gafferongames.com/networking-for-game-programmers/#comment-39013</link>
		<dc:creator>Game Development Resources &#124; Michel Rinck</dc:creator>
		<pubDate>Thu, 23 Feb 2012 07:30:30 +0000</pubDate>
		<guid isPermaLink="false">http://gafferongames.wordpress.com/?page_id=73#comment-39013</guid>
		<description>[...] Glen Fiedler: Networking for Game Programmers    Dieser Eintrag wurde veröffentlicht in Game Development von michel. Permanenter Link des Eintrags. [...]</description>
		<content:encoded><![CDATA[<p>[...] Glen Fiedler: Networking for Game Programmers    Dieser Eintrag wurde veröffentlicht in Game Development von michel. Permanenter Link des Eintrags. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Battlefield 3. Как бы уже&#8230; &#187; Сетевые Шутеры: Как они работают</title>
		<link>http://gafferongames.com/networking-for-game-programmers/#comment-31275</link>
		<dc:creator>Battlefield 3. Как бы уже&#8230; &#187; Сетевые Шутеры: Как они работают</dc:creator>
		<pubDate>Tue, 27 Dec 2011 16:31:37 +0000</pubDate>
		<guid isPermaLink="false">http://gafferongames.wordpress.com/?page_id=73#comment-31275</guid>
		<description>[...] Гленна Фидлера по игровой разработке: Networking for Game Programmers и Networked Game Physics. Начинать лучше всего с этого.На сайте [...]</description>
		<content:encoded><![CDATA[<p>[...] Гленна Фидлера по игровой разработке: Networking for Game Programmers и Networked Game Physics. Начинать лучше всего с этого.На сайте [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Vpopulare.ru &#187; Как стреляет шутер</title>
		<link>http://gafferongames.com/networking-for-game-programmers/#comment-31231</link>
		<dc:creator>Vpopulare.ru &#187; Как стреляет шутер</dc:creator>
		<pubDate>Tue, 27 Dec 2011 10:22:43 +0000</pubDate>
		<guid isPermaLink="false">http://gafferongames.wordpress.com/?page_id=73#comment-31231</guid>
		<description>[...] поиграться. — Статьи по разработке игр от Glenn Fiedler на Networking for Game Programmers и Networked Game Physics — На Gamasutra есть статья аж 1997 года о Dead [...]</description>
		<content:encoded><![CDATA[<p>[...] поиграться. — Статьи по разработке игр от Glenn Fiedler на Networking for Game Programmers и Networked Game Physics — На Gamasutra есть статья аж 1997 года о Dead [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Networking: How A Shooter Shoots &#124; Kotaku Australia</title>
		<link>http://gafferongames.com/networking-for-game-programmers/#comment-30341</link>
		<dc:creator>Networking: How A Shooter Shoots &#124; Kotaku Australia</dc:creator>
		<pubDate>Thu, 22 Dec 2011 05:43:01 +0000</pubDate>
		<guid isPermaLink="false">http://gafferongames.wordpress.com/?page_id=73#comment-30341</guid>
		<description>[...] Glenn Fiedler&#8217;s game development articles on Networking for Game Programmers and Networked Game Physics are a very good [...]</description>
		<content:encoded><![CDATA[<p>[...] Glenn Fiedler&#8217;s game development articles on Networking for Game Programmers and Networked Game Physics are a very good [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Learning Multiplayer Game Programming &#124; KintoGames.com</title>
		<link>http://gafferongames.com/networking-for-game-programmers/#comment-16618</link>
		<dc:creator>Learning Multiplayer Game Programming &#124; KintoGames.com</dc:creator>
		<pubDate>Sun, 07 Aug 2011 18:44:59 +0000</pubDate>
		<guid isPermaLink="false">http://gafferongames.wordpress.com/?page_id=73#comment-16618</guid>
		<description>[...] http://gafferongames.com/networking-for-game-programmers/ [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://gafferongames.com/networking-for-game-programmers/" rel="nofollow">http://gafferongames.com/networking-for-game-programmers/</a> [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: 终将游戏一生 &#187; TCP vs UDP</title>
		<link>http://gafferongames.com/networking-for-game-programmers/#comment-11280</link>
		<dc:creator>终将游戏一生 &#187; TCP vs UDP</dc:creator>
		<pubDate>Mon, 02 May 2011 13:26:44 +0000</pubDate>
		<guid isPermaLink="false">http://gafferongames.wordpress.com/?page_id=73#comment-11280</guid>
		<description>[...] TCP vs UDP Filed under: 服务器开发 &#8212; 标签：tcp, udp &#8212; gnuser @ 11:36 2011 年 05 月 02 日  http://www.gafferongames.com/networking-for-game-programmers,  [...]</description>
		<content:encoded><![CDATA[<p>[...] TCP vs UDP Filed under: 服务器开发 &#8212; 标签：tcp, udp &#8212; gnuser @ 11:36 2011 年 05 月 02 日  <a href="http://www.gafferongames.com/networking-for-game-programmers" rel="nofollow">http://www.gafferongames.com/networking-for-game-programmers</a>,  [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Glenn Fiedler</title>
		<link>http://gafferongames.com/networking-for-game-programmers/#comment-10547</link>
		<dc:creator>Glenn Fiedler</dc:creator>
		<pubDate>Mon, 11 Apr 2011 01:57:11 +0000</pubDate>
		<guid isPermaLink="false">http://gafferongames.wordpress.com/?page_id=73#comment-10547</guid>
		<description>A great idea. I&#039;ll look into it!</description>
		<content:encoded><![CDATA[<p>A great idea. I&#8217;ll look into it!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dustin Dettmer</title>
		<link>http://gafferongames.com/networking-for-game-programmers/#comment-10494</link>
		<dc:creator>Dustin Dettmer</dc:creator>
		<pubDate>Fri, 08 Apr 2011 22:56:56 +0000</pubDate>
		<guid isPermaLink="false">http://gafferongames.wordpress.com/?page_id=73#comment-10494</guid>
		<description>Have you considered putting this on the Kindle store?  I hear it&#039;s easy to do and it would be a lot nicer for me to read it there.  Would easily pay $9.99 for the connivence.

Thanks!</description>
		<content:encoded><![CDATA[<p>Have you considered putting this on the Kindle store?  I hear it&#8217;s easy to do and it would be a lot nicer for me to read it there.  Would easily pay $9.99 for the connivence.</p>
<p>Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Glenn Fiedler</title>
		<link>http://gafferongames.com/networking-for-game-programmers/#comment-10367</link>
		<dc:creator>Glenn Fiedler</dc:creator>
		<pubDate>Sun, 03 Apr 2011 19:09:09 +0000</pubDate>
		<guid isPermaLink="false">http://gafferongames.wordpress.com/?page_id=73#comment-10367</guid>
		<description>Thank you very much. I&#039;m glad you enjoy them!

I find that many things which seemed complicated are usually easy once somebody explains the trick. You know that little non-obvious thing that shows exactly how things are done. Then it&#039;s easy! For example, have you ever wonder how Little Big Planet has very stable physics collisions, with no tunneling and no jitter? It must be really complicated right?

Nope!

http://www.wildbunny.co.uk/blog/2011/03/25/speculative-contacts-an-continuous-collision-engine-approach-part-1/

:)

cheers</description>
		<content:encoded><![CDATA[<p>Thank you very much. I&#8217;m glad you enjoy them!</p>
<p>I find that many things which seemed complicated are usually easy once somebody explains the trick. You know that little non-obvious thing that shows exactly how things are done. Then it&#8217;s easy! For example, have you ever wonder how Little Big Planet has very stable physics collisions, with no tunneling and no jitter? It must be really complicated right?</p>
<p>Nope!</p>
<p><a href="http://www.wildbunny.co.uk/blog/2011/03/25/speculative-contacts-an-continuous-collision-engine-approach-part-1/" rel="nofollow">http://www.wildbunny.co.uk/blog/2011/03/25/speculative-contacts-an-continuous-collision-engine-approach-part-1/</a></p>
<p> <img src='http://gafferongames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>cheers</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Martin</title>
		<link>http://gafferongames.com/networking-for-game-programmers/#comment-10365</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Sun, 03 Apr 2011 17:06:40 +0000</pubDate>
		<guid isPermaLink="false">http://gafferongames.wordpress.com/?page_id=73#comment-10365</guid>
		<description>Thanks a lot for your efforts, I like your writing style and how you can make readers to understand complicated things easily. 
I am doing some business apps for living, it is so boooring; so I am experimenting with various game programming related things to have fun and keep my brain in a good shape.  Your articles really help keeping the coding fun and creative, and the best thing is that after reading each of your articles I can say - &quot;oh my God, now I know how that complicated X stuff works and how to use it!&quot; 

Thanks again.</description>
		<content:encoded><![CDATA[<p>Thanks a lot for your efforts, I like your writing style and how you can make readers to understand complicated things easily.<br />
I am doing some business apps for living, it is so boooring; so I am experimenting with various game programming related things to have fun and keep my brain in a good shape.  Your articles really help keeping the coding fun and creative, and the best thing is that after reading each of your articles I can say &#8211; &#8220;oh my God, now I know how that complicated X stuff works and how to use it!&#8221; </p>
<p>Thanks again.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic page generated in 0.255 seconds. -->
<!-- Cached page generated by WP-Super-Cache on 2012-03-18 13:33:46 -->

