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	<title>Comments on: Physics in 3D</title>
	<atom:link href="http://gafferongames.com/game-physics/physics-in-3d/feed/" rel="self" type="application/rss+xml" />
	<link>http://gafferongames.com</link>
	<description>Glenn Fiedler&#039;s Game Development Articles and Tutorials</description>
	<lastBuildDate>Mon, 14 May 2012 05:53:45 +0000</lastBuildDate>
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	<item>
		<title>By: Glenn Fiedler</title>
		<link>http://gafferongames.com/game-physics/physics-in-3d/#comment-49590</link>
		<dc:creator>Glenn Fiedler</dc:creator>
		<pubDate>Mon, 14 May 2012 05:53:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.gaffer.org/wordpress/physics-in-3d/#comment-49590</guid>
		<description>Looks like you are not linking to OpenGL!</description>
		<content:encoded><![CDATA[<p>Looks like you are not linking to OpenGL!</p>
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	</item>
	<item>
		<title>By: Ideology</title>
		<link>http://gafferongames.com/game-physics/physics-in-3d/#comment-49589</link>
		<dc:creator>Ideology</dc:creator>
		<pubDate>Mon, 14 May 2012 05:41:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.gaffer.org/wordpress/physics-in-3d/#comment-49589</guid>
		<description>This is such a great program. I was able to the program perfectly yesterday but now I am receiving linking errors such as: 

  [Linker error] undefined reference to `SetPixelFormat@12&#039; 
  [Linker error] undefined reference to `wglCreateContext@4&#039; 
  [Linker error] undefined reference to `wglMakeCurrent@8&#039; 
  [Linker error] undefined reference to `SwapBuffers@4&#039; 

which all seem to come from the &quot;windows.h&quot; file

I am using bloodshed dev-c++</description>
		<content:encoded><![CDATA[<p>This is such a great program. I was able to the program perfectly yesterday but now I am receiving linking errors such as: </p>
<p>  [Linker error] undefined reference to `SetPixelFormat@12&#8242;<br />
  [Linker error] undefined reference to `wglCreateContext@4&#8242;<br />
  [Linker error] undefined reference to `wglMakeCurrent@8&#8242;<br />
  [Linker error] undefined reference to `SwapBuffers@4&#8242; </p>
<p>which all seem to come from the &#8220;windows.h&#8221; file</p>
<p>I am using bloodshed dev-c++</p>
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	</item>
	<item>
		<title>By: Glenn Fiedler</title>
		<link>http://gafferongames.com/game-physics/physics-in-3d/#comment-38543</link>
		<dc:creator>Glenn Fiedler</dc:creator>
		<pubDate>Sat, 18 Feb 2012 22:00:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.gaffer.org/wordpress/physics-in-3d/#comment-38543</guid>
		<description>No big deal :)</description>
		<content:encoded><![CDATA[<p>No big deal <img src='http://gafferongames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	</item>
	<item>
		<title>By: Mitchell K</title>
		<link>http://gafferongames.com/game-physics/physics-in-3d/#comment-38456</link>
		<dc:creator>Mitchell K</dc:creator>
		<pubDate>Sat, 18 Feb 2012 05:28:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.gaffer.org/wordpress/physics-in-3d/#comment-38456</guid>
		<description>I found this when googling for additional information about simulating force and momentum as well as torque and angular momentum. Most of it seems to be nearly a carbon copy of this article, and your name isn&#039;t on it anywhere...

http://challenge.nm.org/archive/05-06/finalreports/52.pdf</description>
		<content:encoded><![CDATA[<p>I found this when googling for additional information about simulating force and momentum as well as torque and angular momentum. Most of it seems to be nearly a carbon copy of this article, and your name isn&#8217;t on it anywhere&#8230;</p>
<p><a href="http://challenge.nm.org/archive/05-06/finalreports/52.pdf" rel="nofollow">http://challenge.nm.org/archive/05-06/finalreports/52.pdf</a></p>
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	</item>
	<item>
		<title>By: Glenn Fiedler</title>
		<link>http://gafferongames.com/game-physics/physics-in-3d/#comment-23444</link>
		<dc:creator>Glenn Fiedler</dc:creator>
		<pubDate>Wed, 02 Nov 2011 00:10:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.gaffer.org/wordpress/physics-in-3d/#comment-23444</guid>
		<description>ideally, yes</description>
		<content:encoded><![CDATA[<p>ideally, yes</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sakari</title>
		<link>http://gafferongames.com/game-physics/physics-in-3d/#comment-23427</link>
		<dc:creator>Sakari</dc:creator>
		<pubDate>Tue, 01 Nov 2011 18:47:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.gaffer.org/wordpress/physics-in-3d/#comment-23427</guid>
		<description>Hi and thank you for an awesome set of tutorials! I have been trying to get my head around the RK4 integrator and was wondering how you would modify the example if you had some force that is dependent on velocity? Should each evaluate() call update the velocity with Euler integration so to get the curvature for this force too?</description>
		<content:encoded><![CDATA[<p>Hi and thank you for an awesome set of tutorials! I have been trying to get my head around the RK4 integrator and was wondering how you would modify the example if you had some force that is dependent on velocity? Should each evaluate() call update the velocity with Euler integration so to get the curvature for this force too?</p>
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	</item>
	<item>
		<title>By: Sourabh</title>
		<link>http://gafferongames.com/game-physics/physics-in-3d/#comment-20234</link>
		<dc:creator>Sourabh</dc:creator>
		<pubDate>Fri, 23 Sep 2011 18:09:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.gaffer.org/wordpress/physics-in-3d/#comment-20234</guid>
		<description>Hi Glenn Fiedler,
I am really inspired with your work. I am an undergrad student and i am doing a project in 3d, i want to make a simulator which shows random bodies movement in 3D. I want to know which base model should i select to go further.

Thanks</description>
		<content:encoded><![CDATA[<p>Hi Glenn Fiedler,<br />
I am really inspired with your work. I am an undergrad student and i am doing a project in 3d, i want to make a simulator which shows random bodies movement in 3D. I want to know which base model should i select to go further.</p>
<p>Thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tom</title>
		<link>http://gafferongames.com/game-physics/physics-in-3d/#comment-13059</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Sun, 05 Jun 2011 22:14:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.gaffer.org/wordpress/physics-in-3d/#comment-13059</guid>
		<description>Awesome Tutorial! Thank you very much :)</description>
		<content:encoded><![CDATA[<p>Awesome Tutorial! Thank you very much <img src='http://gafferongames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Son Nguyen</title>
		<link>http://gafferongames.com/game-physics/physics-in-3d/#comment-9574</link>
		<dc:creator>Son Nguyen</dc:creator>
		<pubDate>Mon, 07 Mar 2011 03:03:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.gaffer.org/wordpress/physics-in-3d/#comment-9574</guid>
		<description>Great tutorial &amp; easy to understand !

Thanks</description>
		<content:encoded><![CDATA[<p>Great tutorial &amp; easy to understand !</p>
<p>Thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Vijay Kumar R</title>
		<link>http://gafferongames.com/game-physics/physics-in-3d/#comment-5642</link>
		<dc:creator>Vijay Kumar R</dc:creator>
		<pubDate>Sun, 12 Dec 2010 22:53:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.gaffer.org/wordpress/physics-in-3d/#comment-5642</guid>
		<description>Very neatly explained!</description>
		<content:encoded><![CDATA[<p>Very neatly explained!</p>
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