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	<title>Comments on: Game Physics</title>
	<atom:link href="http://gafferongames.com/game-physics/feed/" rel="self" type="application/rss+xml" />
	<link>http://gafferongames.com</link>
	<description>Glenn Fiedler&#039;s Game Development Articles and Tutorials</description>
	<lastBuildDate>Wed, 16 May 2012 04:44:26 +0000</lastBuildDate>
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	<item>
		<title>By: Glenn Fiedler</title>
		<link>http://gafferongames.com/game-physics/#comment-49933</link>
		<dc:creator>Glenn Fiedler</dc:creator>
		<pubDate>Wed, 16 May 2012 04:44:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.gaffer.org/game-physics/#comment-49933</guid>
		<description>I&#039;m much more likely to write a book on game networking, i&#039;m much better at that! cheers</description>
		<content:encoded><![CDATA[<p>I&#8217;m much more likely to write a book on game networking, i&#8217;m much better at that! cheers</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Carlos</title>
		<link>http://gafferongames.com/game-physics/#comment-49787</link>
		<dc:creator>Carlos</dc:creator>
		<pubDate>Tue, 15 May 2012 13:38:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.gaffer.org/game-physics/#comment-49787</guid>
		<description>Hi Glenn,

Your articles have been of great help for my thesis demo. I was wondering if you have written or have plans to write a book on Game development and/or physics. Thanks again.</description>
		<content:encoded><![CDATA[<p>Hi Glenn,</p>
<p>Your articles have been of great help for my thesis demo. I was wondering if you have written or have plans to write a book on Game development and/or physics. Thanks again.</p>
]]></content:encoded>
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	<item>
		<title>By: Izzy Gordon</title>
		<link>http://gafferongames.com/game-physics/#comment-45392</link>
		<dc:creator>Izzy Gordon</dc:creator>
		<pubDate>Tue, 17 Apr 2012 23:24:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.gaffer.org/game-physics/#comment-45392</guid>
		<description>this helped me with my science fair project, thanks</description>
		<content:encoded><![CDATA[<p>this helped me with my science fair project, thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: android dog</title>
		<link>http://gafferongames.com/game-physics/#comment-42530</link>
		<dc:creator>android dog</dc:creator>
		<pubDate>Mon, 26 Mar 2012 11:47:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.gaffer.org/game-physics/#comment-42530</guid>
		<description>it&#039;s awesome,you are a cool man!!!!!!!!!</description>
		<content:encoded><![CDATA[<p>it&#8217;s awesome,you are a cool man!!!!!!!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Glenn Fiedler</title>
		<link>http://gafferongames.com/game-physics/#comment-8352</link>
		<dc:creator>Glenn Fiedler</dc:creator>
		<pubDate>Fri, 04 Feb 2011 02:52:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.gaffer.org/game-physics/#comment-8352</guid>
		<description>unfortunately, no. just articles on physics and networking. try wolfgang engel&#039;s shader X series</description>
		<content:encoded><![CDATA[<p>unfortunately, no. just articles on physics and networking. try wolfgang engel&#8217;s shader X series</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lost chuck</title>
		<link>http://gafferongames.com/game-physics/#comment-8336</link>
		<dc:creator>Lost chuck</dc:creator>
		<pubDate>Thu, 03 Feb 2011 20:18:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.gaffer.org/game-physics/#comment-8336</guid>
		<description>Hey glen! 
Thanks for these wonderful articles they have helped me so much! 
I was wondering If you had written any articles about loading/rendering 3d models, or if you know of any good books about this as I haven&#039;t found any that seem to be good, 
thanks!</description>
		<content:encoded><![CDATA[<p>Hey glen!<br />
Thanks for these wonderful articles they have helped me so much!<br />
I was wondering If you had written any articles about loading/rendering 3d models, or if you know of any good books about this as I haven&#8217;t found any that seem to be good,<br />
thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: trackplay</title>
		<link>http://gafferongames.com/game-physics/#comment-7742</link>
		<dc:creator>trackplay</dc:creator>
		<pubDate>Tue, 25 Jan 2011 06:24:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.gaffer.org/game-physics/#comment-7742</guid>
		<description>Wanted to thank you for these wonderful tutorials, A mind is a powerful tool, knowledge is power!</description>
		<content:encoded><![CDATA[<p>Wanted to thank you for these wonderful tutorials, A mind is a powerful tool, knowledge is power!</p>
]]></content:encoded>
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	<item>
		<title>By: CodeCriminal</title>
		<link>http://gafferongames.com/game-physics/#comment-639</link>
		<dc:creator>CodeCriminal</dc:creator>
		<pubDate>Sat, 15 May 2010 15:33:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.gaffer.org/game-physics/#comment-639</guid>
		<description>Ill second that - favourited!</description>
		<content:encoded><![CDATA[<p>Ill second that &#8211; favourited!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Glenn Fiedler</title>
		<link>http://gafferongames.com/game-physics/#comment-638</link>
		<dc:creator>Glenn Fiedler</dc:creator>
		<pubDate>Thu, 12 Nov 2009 23:53:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.gaffer.org/game-physics/#comment-638</guid>
		<description>it is generally necessary to renormalize the quaternion after you integrate it, provided that it is a certain distance from length 1.0, this may help.</description>
		<content:encoded><![CDATA[<p>it is generally necessary to renormalize the quaternion after you integrate it, provided that it is a certain distance from length 1.0, this may help.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dynamically challenged</title>
		<link>http://gafferongames.com/game-physics/#comment-637</link>
		<dc:creator>dynamically challenged</dc:creator>
		<pubDate>Thu, 12 Nov 2009 23:50:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.gaffer.org/game-physics/#comment-637</guid>
		<description>I&#039;m trying to simulate simple drifting of an object in a water flow. So, I start with a stationary object and expect it to speed up and reach steady state at the same speed as the current. It seems to do this but after reaching steady state, an oscillation develops that eventually diverges. I noticed that after a couple uses of coordinate transformations using quaternions, some of the x,y forces bleed into the z axis (which is a no-no for my 3dof sim). Do I need to normalize occasionally or take some action to prevent angular momentum from being developed somehow? The cube demo seems to have an angular velocity damping term added to prevent this from being a problem.. is it necessary because of precision issues with the implementation? Thanks for the discussion.</description>
		<content:encoded><![CDATA[<p>I&#8217;m trying to simulate simple drifting of an object in a water flow. So, I start with a stationary object and expect it to speed up and reach steady state at the same speed as the current. It seems to do this but after reaching steady state, an oscillation develops that eventually diverges. I noticed that after a couple uses of coordinate transformations using quaternions, some of the x,y forces bleed into the z axis (which is a no-no for my 3dof sim). Do I need to normalize occasionally or take some action to prevent angular momentum from being developed somehow? The cube demo seems to have an angular velocity damping term added to prevent this from being a problem.. is it necessary because of precision issues with the implementation? Thanks for the discussion.</p>
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