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	<title>Comments for gafferongames.com</title>
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	<link>http://gafferongames.com</link>
	<description>Glenn Fiedler&#039;s Game Development Articles and Tutorials</description>
	<lastBuildDate>Wed, 16 May 2012 21:35:33 +0000</lastBuildDate>
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		<title>Comment on God of War: Ascension Multiplayer! by Rodrigo Carneiro</title>
		<link>http://gafferongames.com/2012/05/02/god-of-war-ascension-multiplayer/#comment-50079</link>
		<dc:creator>Rodrigo Carneiro</dc:creator>
		<pubDate>Wed, 16 May 2012 21:35:33 +0000</pubDate>
		<guid isPermaLink="false">http://gafferongames.com/?p=1712#comment-50079</guid>
		<description>Nice work, guy!

I&#039;m opening a startup of multiplayer games on Brazil, and I&#039;m using your blog as one of my references of multiplayer games development.

In Brazil is hard to find networking game programmers.

Congratulations for your blog!</description>
		<content:encoded><![CDATA[<p>Nice work, guy!</p>
<p>I&#8217;m opening a startup of multiplayer games on Brazil, and I&#8217;m using your blog as one of my references of multiplayer games development.</p>
<p>In Brazil is hard to find networking game programmers.</p>
<p>Congratulations for your blog!</p>
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	</item>
	<item>
		<title>Comment on Game Physics by Glenn Fiedler</title>
		<link>http://gafferongames.com/game-physics/#comment-49933</link>
		<dc:creator>Glenn Fiedler</dc:creator>
		<pubDate>Wed, 16 May 2012 04:44:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.gaffer.org/game-physics/#comment-49933</guid>
		<description>I&#039;m much more likely to write a book on game networking, i&#039;m much better at that! cheers</description>
		<content:encoded><![CDATA[<p>I&#8217;m much more likely to write a book on game networking, i&#8217;m much better at that! cheers</p>
]]></content:encoded>
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	<item>
		<title>Comment on Game Physics by Carlos</title>
		<link>http://gafferongames.com/game-physics/#comment-49787</link>
		<dc:creator>Carlos</dc:creator>
		<pubDate>Tue, 15 May 2012 13:38:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.gaffer.org/game-physics/#comment-49787</guid>
		<description>Hi Glenn,

Your articles have been of great help for my thesis demo. I was wondering if you have written or have plans to write a book on Game development and/or physics. Thanks again.</description>
		<content:encoded><![CDATA[<p>Hi Glenn,</p>
<p>Your articles have been of great help for my thesis demo. I was wondering if you have written or have plans to write a book on Game development and/or physics. Thanks again.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Physics in 3D by Glenn Fiedler</title>
		<link>http://gafferongames.com/game-physics/physics-in-3d/#comment-49590</link>
		<dc:creator>Glenn Fiedler</dc:creator>
		<pubDate>Mon, 14 May 2012 05:53:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.gaffer.org/wordpress/physics-in-3d/#comment-49590</guid>
		<description>Looks like you are not linking to OpenGL!</description>
		<content:encoded><![CDATA[<p>Looks like you are not linking to OpenGL!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Physics in 3D by Ideology</title>
		<link>http://gafferongames.com/game-physics/physics-in-3d/#comment-49589</link>
		<dc:creator>Ideology</dc:creator>
		<pubDate>Mon, 14 May 2012 05:41:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.gaffer.org/wordpress/physics-in-3d/#comment-49589</guid>
		<description>This is such a great program. I was able to the program perfectly yesterday but now I am receiving linking errors such as: 

  [Linker error] undefined reference to `SetPixelFormat@12&#039; 
  [Linker error] undefined reference to `wglCreateContext@4&#039; 
  [Linker error] undefined reference to `wglMakeCurrent@8&#039; 
  [Linker error] undefined reference to `SwapBuffers@4&#039; 

which all seem to come from the &quot;windows.h&quot; file

I am using bloodshed dev-c++</description>
		<content:encoded><![CDATA[<p>This is such a great program. I was able to the program perfectly yesterday but now I am receiving linking errors such as: </p>
<p>  [Linker error] undefined reference to `SetPixelFormat@12&#8242;<br />
  [Linker error] undefined reference to `wglCreateContext@4&#8242;<br />
  [Linker error] undefined reference to `wglMakeCurrent@8&#8242;<br />
  [Linker error] undefined reference to `SwapBuffers@4&#8242; </p>
<p>which all seem to come from the &#8220;windows.h&#8221; file</p>
<p>I am using bloodshed dev-c++</p>
]]></content:encoded>
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		<title>Comment on God of War: Ascension Multiplayer! by Guilherme Gibertoni (Brazil)</title>
		<link>http://gafferongames.com/2012/05/02/god-of-war-ascension-multiplayer/#comment-49463</link>
		<dc:creator>Guilherme Gibertoni (Brazil)</dc:creator>
		<pubDate>Sat, 12 May 2012 23:14:57 +0000</pubDate>
		<guid isPermaLink="false">http://gafferongames.com/?p=1712#comment-49463</guid>
		<description>That is so awesome Glenn!

I have just found some of your articles about physics, fps, etc. 
They are awesome! I was sure you were up to great work, professionally speaking :)

Then I was looking for a cool article I have read quite some time ago about Game Networking... and guess what? You wrote it :)
http://gafferongames.com/networking-for-game-programmers/what-every-programmer-needs-to-know-about-game-networking/

Congratulations man!

Guilherme</description>
		<content:encoded><![CDATA[<p>That is so awesome Glenn!</p>
<p>I have just found some of your articles about physics, fps, etc.<br />
They are awesome! I was sure you were up to great work, professionally speaking <img src='http://gafferongames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Then I was looking for a cool article I have read quite some time ago about Game Networking&#8230; and guess what? You wrote it <img src='http://gafferongames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
<a href="http://gafferongames.com/networking-for-game-programmers/what-every-programmer-needs-to-know-about-game-networking/" rel="nofollow">http://gafferongames.com/networking-for-game-programmers/what-every-programmer-needs-to-know-about-game-networking/</a></p>
<p>Congratulations man!</p>
<p>Guilherme</p>
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		<title>Comment on God of War: Ascension Multiplayer! by Rufus Mall</title>
		<link>http://gafferongames.com/2012/05/02/god-of-war-ascension-multiplayer/#comment-49462</link>
		<dc:creator>Rufus Mall</dc:creator>
		<pubDate>Sat, 12 May 2012 23:05:56 +0000</pubDate>
		<guid isPermaLink="false">http://gafferongames.com/?p=1712#comment-49462</guid>
		<description>Can&#039;t wait till you can talk about it!</description>
		<content:encoded><![CDATA[<p>Can&#8217;t wait till you can talk about it!</p>
]]></content:encoded>
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		<title>Comment on What every programmer needs to know about game networking by Glenn Fiedler</title>
		<link>http://gafferongames.com/networking-for-game-programmers/what-every-programmer-needs-to-know-about-game-networking/#comment-49249</link>
		<dc:creator>Glenn Fiedler</dc:creator>
		<pubDate>Fri, 11 May 2012 16:42:30 +0000</pubDate>
		<guid isPermaLink="false">http://gafferongames.com/?page_id=1309#comment-49249</guid>
		<description>Starcraft networking model:
http://www.aff2aw.com/blog/starcaft-networking.html</description>
		<content:encoded><![CDATA[<p>Starcraft networking model:<br />
<a href="http://www.aff2aw.com/blog/starcaft-networking.html" rel="nofollow">http://www.aff2aw.com/blog/starcaft-networking.html</a></p>
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		<title>Comment on God of War: Ascension Multiplayer! by Guillaume Plante</title>
		<link>http://gafferongames.com/2012/05/02/god-of-war-ascension-multiplayer/#comment-49235</link>
		<dc:creator>Guillaume Plante</dc:creator>
		<pubDate>Fri, 11 May 2012 14:42:55 +0000</pubDate>
		<guid isPermaLink="false">http://gafferongames.com/?p=1712#comment-49235</guid>
		<description>Nice work man! Can&#039;t wait to check it out.

--
GP</description>
		<content:encoded><![CDATA[<p>Nice work man! Can&#8217;t wait to check it out.</p>
<p>&#8211;<br />
GP</p>
]]></content:encoded>
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		<title>Comment on UDP vs. TCP by Glenn Fiedler</title>
		<link>http://gafferongames.com/networking-for-game-programmers/udp-vs-tcp/#comment-49096</link>
		<dc:creator>Glenn Fiedler</dc:creator>
		<pubDate>Fri, 11 May 2012 00:24:29 +0000</pubDate>
		<guid isPermaLink="false">http://gafferongames.wordpress.com/?page_id=84#comment-49096</guid>
		<description>Here are the best descriptions I&#039;ve found:
http://en.wikipedia.org/wiki/STUN
http://en.wikipedia.org/wiki/UDP_hole_punching
http://www.raknet.net/raknet/manual/natpunchthrough.html

(I don&#039;t typically implement my own NAT punchthrough -- working on consoles it is already provided. If I were developing code for PC or Mac I&#039;d licence some tech to do it, or go client/server with dedicated servers...)

cheers</description>
		<content:encoded><![CDATA[<p>Here are the best descriptions I&#8217;ve found:<br />
<a href="http://en.wikipedia.org/wiki/STUN" rel="nofollow">http://en.wikipedia.org/wiki/STUN</a><br />
<a href="http://en.wikipedia.org/wiki/UDP_hole_punching" rel="nofollow">http://en.wikipedia.org/wiki/UDP_hole_punching</a><br />
<a href="http://www.raknet.net/raknet/manual/natpunchthrough.html" rel="nofollow">http://www.raknet.net/raknet/manual/natpunchthrough.html</a></p>
<p>(I don&#8217;t typically implement my own NAT punchthrough &#8212; working on consoles it is already provided. If I were developing code for PC or Mac I&#8217;d licence some tech to do it, or go client/server with dedicated servers&#8230;)</p>
<p>cheers</p>
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