January 15, 2009
Ever wondered how multiplayer games are coded? I’m a professional multiplayer game programmer, and I do this stuff every day. Honestly, it’s not really that hard, provided you know the basic techniques. Problem is it’s difficult to find good information about game networking, and there is a lot of harmful info out there written by [...]
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December 12, 2008
I have two talks accepted at GDC 2009: Networking for Physics Programmers Drop-In COOP for Open World Games The first talk is part of the physics tutorial day, covering networking basics (UDP vs. TCP), reliability and flow control, building a node mesh – then moving on to how to synchronize a physics simulation, interpolation/extrapolation, client [...]
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