God of War: Ascension Multiplayer!

by Glenn Fiedler on May 2, 2012

Regular readers of this blog know that I started work at Sony after leaving Pandemic. But what have I been working on? Until now this has been a secret…

I’m proud to be finally be able to talk about what I do at work.

I’m the Lead Network Programmer on God of War: Ascension!

I can’t wait until you guys get to play this online. There are so many cool lag hiding techniques that we have developed just for this title, completely new stuff! Never been done before! I wish I could talk about more but it will have to wait until after we are shipped.

{ 8 comments… read them below or add one }

Wendell Diniz May 2, 2012 at 5:44 pm

Wow, that’s big talk! Great game, congratulations for being part of it.


Guillaume Plante May 11, 2012 at 2:42 pm

Nice work man! Can’t wait to check it out.



Rufus Mall May 12, 2012 at 11:05 pm

Can’t wait till you can talk about it!


Guilherme Gibertoni (Brazil) May 12, 2012 at 11:14 pm

That is so awesome Glenn!

I have just found some of your articles about physics, fps, etc.
They are awesome! I was sure you were up to great work, professionally speaking :)

Then I was looking for a cool article I have read quite some time ago about Game Networking… and guess what? You wrote it :)

Congratulations man!



Rodrigo Carneiro May 17, 2012 at 7:42 pm

Hello Guilherme.

As you can see in the next comment, I’m opening a Startup of multiplayer games development on Brazil. If this interested you, can you send me an e-mail?

My e-mail: rodrigocarneirorcm@gmail.com



Rodrigo Carneiro May 16, 2012 at 9:35 pm

Nice work, guy!

I’m opening a startup of multiplayer games on Brazil, and I’m using your blog as one of my references of multiplayer games development.

In Brazil is hard to find networking game programmers.

Congratulations for your blog!


Daniel Swiecki May 24, 2012 at 6:06 pm

Wow! That’s extremely impressive work! Congratulations on such an awesome job!


Glenn Fiedler May 25, 2012 at 3:03 am



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