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	<title>Comments on: Game Networking Resources</title>
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	<link>http://gafferongames.com/2009/01/25/game-networking-resources/</link>
	<description>Glenn Fiedler&#039;s Game Development Articles and Tutorials</description>
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		<title>By: Robert Blanchet</title>
		<link>http://gafferongames.com/2009/01/25/game-networking-resources/#comment-1060</link>
		<dc:creator>Robert Blanchet</dc:creator>
		<pubDate>Sun, 28 Feb 2010 21:02:44 +0000</pubDate>
		<guid isPermaLink="false">http://gafferongames.wordpress.com/?p=681#comment-1060</guid>
		<description>Looks like someone let the opentnl.org domain expire. No matter, both it and the sourceforge links were out of date.

TNL and newer versions are maintained by Mark Frohnmayer, etc here:
http://github.com/nardo/tnl2</description>
		<content:encoded><![CDATA[<p>Looks like someone let the opentnl.org domain expire. No matter, both it and the sourceforge links were out of date.</p>
<p>TNL and newer versions are maintained by Mark Frohnmayer, etc here:<br />
<a href="http://github.com/nardo/tnl2" rel="nofollow">http://github.com/nardo/tnl2</a></p>
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	<item>
		<title>By: Glenn Fiedler</title>
		<link>http://gafferongames.com/2009/01/25/game-networking-resources/#comment-1059</link>
		<dc:creator>Glenn Fiedler</dc:creator>
		<pubDate>Tue, 01 Sep 2009 21:12:07 +0000</pubDate>
		<guid isPermaLink="false">http://gafferongames.wordpress.com/?p=681#comment-1059</guid>
		<description>no worries dave, thanks for helping out</description>
		<content:encoded><![CDATA[<p>no worries dave, thanks for helping out</p>
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	<item>
		<title>By: Dave Cahill</title>
		<link>http://gafferongames.com/2009/01/25/game-networking-resources/#comment-1058</link>
		<dc:creator>Dave Cahill</dc:creator>
		<pubDate>Tue, 01 Sep 2009 21:06:11 +0000</pubDate>
		<guid isPermaLink="false">http://gafferongames.wordpress.com/?p=681#comment-1058</guid>
		<description>@rajend3 - here&#039;s another link to The Tribes Networking Model: http://www710.univ-lyon1.fr/~jciehl/Public/educ/GAMA/2008/tribes_networking_model.pdf

@Glenn - Thanks for the list of resources, enjoying reading through them.</description>
		<content:encoded><![CDATA[<p>@rajend3 &#8211; here&#8217;s another link to The Tribes Networking Model: <a href="http://www710.univ-lyon1.fr/~jciehl/Public/educ/GAMA/2008/tribes_networking_model.pdf" rel="nofollow">http://www710.univ-lyon1.fr/~jciehl/Public/educ/GAMA/2008/tribes_networking_model.pdf</a></p>
<p>@Glenn &#8211; Thanks for the list of resources, enjoying reading through them.</p>
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		<title>By: Glenn Fiedler</title>
		<link>http://gafferongames.com/2009/01/25/game-networking-resources/#comment-1057</link>
		<dc:creator>Glenn Fiedler</dc:creator>
		<pubDate>Thu, 16 Apr 2009 03:21:34 +0000</pubDate>
		<guid isPermaLink="false">http://gafferongames.wordpress.com/?p=681#comment-1057</guid>
		<description>http://www.codewhore.com/links.html</description>
		<content:encoded><![CDATA[<p><a href="http://www.codewhore.com/links.html" rel="nofollow">http://www.codewhore.com/links.html</a></p>
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		<title>By: rajend3</title>
		<link>http://gafferongames.com/2009/01/25/game-networking-resources/#comment-1056</link>
		<dc:creator>rajend3</dc:creator>
		<pubDate>Thu, 09 Apr 2009 04:32:01 +0000</pubDate>
		<guid isPermaLink="false">http://gafferongames.wordpress.com/?p=681#comment-1056</guid>
		<description>I just tried the link for The Tribes Networking Model but it doesn&#039;t point to the article.</description>
		<content:encoded><![CDATA[<p>I just tried the link for The Tribes Networking Model but it doesn&#8217;t point to the article.</p>
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		<title>By: Glenn Fiedler</title>
		<link>http://gafferongames.com/2009/01/25/game-networking-resources/#comment-1055</link>
		<dc:creator>Glenn Fiedler</dc:creator>
		<pubDate>Tue, 17 Mar 2009 03:30:15 +0000</pubDate>
		<guid isPermaLink="false">http://gafferongames.wordpress.com/?p=681#comment-1055</guid>
		<description>awesome, thanks gizard!</description>
		<content:encoded><![CDATA[<p>awesome, thanks gizard!</p>
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		<title>By: gizard</title>
		<link>http://gafferongames.com/2009/01/25/game-networking-resources/#comment-1054</link>
		<dc:creator>gizard</dc:creator>
		<pubDate>Thu, 29 Jan 2009 14:50:05 +0000</pubDate>
		<guid isPermaLink="false">http://gafferongames.wordpress.com/?p=681#comment-1054</guid>
		<description>Gamasutra also features the classic &quot;1500 Archers on a 28.8&quot; which talks about the networking architecture behind Age of Empires, and has the fundamentals of networking a RTS game: http://www.gamasutra.com/view/feature/3094/1500_archers_on_a_288_network_.php

A bit old too, but worth reading is &quot;The Internet sucks!&quot; the problems faced by the X-Wing vs. Tie Fighter developers: http://www.gamasutra.com/view/feature/3374/the_internet_sucks_or_what_i_.php

A more detailed article about &quot;dumb&quot; prediction &quot;Dead Reckoning Latency Hiding&quot;: http://www.gamasutra.com/view/feature/3230/dead_reckoning_latency_hiding_for_.php

And another, this one from the Valve guys again, about their lag compensation techniques with pictures to help visualize what&#039;s going on under the hoods: http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking

I hope it helps! :)</description>
		<content:encoded><![CDATA[<p>Gamasutra also features the classic &#8220;1500 Archers on a 28.8&#8243; which talks about the networking architecture behind Age of Empires, and has the fundamentals of networking a RTS game: <a href="http://www.gamasutra.com/view/feature/3094/1500_archers_on_a_288_network_.php" rel="nofollow">http://www.gamasutra.com/view/feature/3094/1500_archers_on_a_288_network_.php</a></p>
<p>A bit old too, but worth reading is &#8220;The Internet sucks!&#8221; the problems faced by the X-Wing vs. Tie Fighter developers: <a href="http://www.gamasutra.com/view/feature/3374/the_internet_sucks_or_what_i_.php" rel="nofollow">http://www.gamasutra.com/view/feature/3374/the_internet_sucks_or_what_i_.php</a></p>
<p>A more detailed article about &#8220;dumb&#8221; prediction &#8220;Dead Reckoning Latency Hiding&#8221;: <a href="http://www.gamasutra.com/view/feature/3230/dead_reckoning_latency_hiding_for_.php" rel="nofollow">http://www.gamasutra.com/view/feature/3230/dead_reckoning_latency_hiding_for_.php</a></p>
<p>And another, this one from the Valve guys again, about their lag compensation techniques with pictures to help visualize what&#8217;s going on under the hoods: <a href="http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking" rel="nofollow">http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking</a></p>
<p>I hope it helps! <img src='http://gafferongames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Glenn Fiedler</title>
		<link>http://gafferongames.com/2009/01/25/game-networking-resources/#comment-1053</link>
		<dc:creator>Glenn Fiedler</dc:creator>
		<pubDate>Mon, 26 Jan 2009 08:42:04 +0000</pubDate>
		<guid isPermaLink="false">http://gafferongames.wordpress.com/?p=681#comment-1053</guid>
		<description>thanks liam, updated</description>
		<content:encoded><![CDATA[<p>thanks liam, updated</p>
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	<item>
		<title>By: Liam</title>
		<link>http://gafferongames.com/2009/01/25/game-networking-resources/#comment-1052</link>
		<dc:creator>Liam</dc:creator>
		<pubDate>Mon, 26 Jan 2009 08:18:31 +0000</pubDate>
		<guid isPermaLink="false">http://gafferongames.wordpress.com/?p=681#comment-1052</guid>
		<description>The Tribes Engine Network Architecture is available from the gamasutra archive http://www.gamasutra.com/features/gdcarchive/2000/index.htm</description>
		<content:encoded><![CDATA[<p>The Tribes Engine Network Architecture is available from the gamasutra archive <a href="http://www.gamasutra.com/features/gdcarchive/2000/index.htm" rel="nofollow">http://www.gamasutra.com/features/gdcarchive/2000/index.htm</a></p>
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	<item>
		<title>By: Glenn Fiedler</title>
		<link>http://gafferongames.com/2009/01/25/game-networking-resources/#comment-1051</link>
		<dc:creator>Glenn Fiedler</dc:creator>
		<pubDate>Sun, 25 Jan 2009 22:49:40 +0000</pubDate>
		<guid isPermaLink="false">http://gafferongames.wordpress.com/?p=681#comment-1051</guid>
		<description>thanks ben, thats a great talk i saw that a while back - i especially like your suggestion to send the same size packets at a steady rate, this matches what i have discovered as well

i have a big gdc talk this year so i hope to see you there, i think you&#039;ll dig it, it&#039;s a pretty out there technique compared to the standard client/server approach, but it&#039;s a natural fit for a simulation heavy coop game (like an open world streaming physics game...)

cheers</description>
		<content:encoded><![CDATA[<p>thanks ben, thats a great talk i saw that a while back &#8211; i especially like your suggestion to send the same size packets at a steady rate, this matches what i have discovered as well</p>
<p>i have a big gdc talk this year so i hope to see you there, i think you&#8217;ll dig it, it&#8217;s a pretty out there technique compared to the standard client/server approach, but it&#8217;s a natural fit for a simulation heavy coop game (like an open world streaming physics game&#8230;)</p>
<p>cheers</p>
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