OK Mercs2 has been out for a day now, getting some cool feedback on forums about the COOP, here are some of my favorites:
From neogaf.com:
“Picked it up on 360 and played a bunch of SP (more or less just exploring) and 3 hours of co-op. So far I haven’t experience any game breaking bugs at all. Hell, the only bug I’ve noticed is the occasional post mission completion where if the co-op player is in a vehicle, he’ll sort of float out of it. Though as I said, it’s only been a couple times and lasts like 4 seconds from the mission complete to the cutscene trigger. It seems that day “one” patch fixed whatever problems the game initially had.
My first drop in co-op was hilarious. I don’t know what it looks like from the host’s end, but when I jumped into my friend’s game, he didn’t even notice another player was there for like 5 minutes. He just saw another Mercenary running around helping him and thought it was an AI. Eventually he got stuck and didn’t know he had to air strike a specific target and after seeing him wonder around for a while I said, “Uh.. you do know you have to air strike it, right?”. Then I see his character stop moving, hear fumbling around like he’s plugging in his mic and he gives out, “The fuck? How long have you been in here? !
No problems to report on the co-op end. For the most part everything’s just as smooth as just playing SP. The only immediate difference is when driving down the highway at high speed the other vehicles spawn much closer to you (just the join-ee?) compared to SP. You still have plenty of time to react though.. so it’s no big deal. It’s pretty awesome seeing another Mercenary on the battlefield going about his business. Plus having one person on the ground and the other doing chopper support or someone doing sniper support or whatever else you can think of = amazing.
The vehicle jacking QTEs especially look great from the other person’s end because you can watch the entire thing play out while you go about fighting or whatever. Going by the radar HUD, there’s a co-op player tether keeping you together, but it’s HUGE. So unless you try to exit the city or something, you should have no problem staying in the area.
Overall, the framerate is pretty steady, but it has a bunch of tearing. Nothing that distracting, but it’s definitely noticeable. Still, loving it so far, as it’s pretty much Mercs with better sound/visuals and awesome co-op. I unlocked my chopper pilot on my end and have been collecting HVTs and airstrikes left and right. I also unlocked a bunch (3 so far) of new outfits for Jenn by beating the Grenade, handgun and fixed weapons trials on level 3. This unlocked a sniper trial, so I’m guessing there’s more to get there as well.”
This guy had a similar experience:
“Played a couple hours of co-op last night. It’s a damn fun game single player, but co-op takes it to another level. The seamless integration is awesome, my buddy didn’t even know I had joined his game till I jumped in car with him. I wish it would spawn more enemies or increase the difficulty though, it’s almost to easy with two people.”
One guy accidently griefed somebody in COOP!
“EDIT: oh god, I just made a random person lose a race mission twice, because I kept losing my boat (it made 2, one for each of us)”
This dude on somethingawful.com really loves it:
“This game has the greatest coop of any game ever.”
and another…
“yup. The online is very solid so far. My friend and I played for 5 hours without any problems. Definitely worth playing in co-op. Framerate is pretty good as well. A lot of fun so far.”
Going pretty well, can’t wait to get back into work on Tuesday and check out the online play stats!
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That does it!
I’m going to buy this game!