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	<title>Comments on: Back from GDC 2008</title>
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	<link>http://gafferongames.com/2008/02/23/back-from-gdc-2008/</link>
	<description>Glenn Fiedler&#039;s Game Development Articles and Tutorials</description>
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		<title>By: Richard Moore</title>
		<link>http://gafferongames.com/2008/02/23/back-from-gdc-2008/#comment-671</link>
		<dc:creator>Richard Moore</dc:creator>
		<pubDate>Thu, 28 Feb 2008 00:22:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.gaffer.org/archives/back-from-gdc-2008#comment-671</guid>
		<description>No worries!   I know a couple of guys at Team Bondi as well and it was pretty cool to catch up with guys I know from the London Studio (Singstar and Home teams) at GDC.

Wow, John Romero!  That&#039;s a seriously big name, and I can relate: Phil Harrison was at the hotel bar on the Friday and I think I managed a nod and a smile (it&#039;s possible he recognises my face from my London days), but having the big-big-big-boss on hand is always intimidating.  Then the news on Monday came as a bit of a shock!</description>
		<content:encoded><![CDATA[<p>No worries!   I know a couple of guys at Team Bondi as well and it was pretty cool to catch up with guys I know from the London Studio (Singstar and Home teams) at GDC.</p>
<p>Wow, John Romero!  That&#8217;s a seriously big name, and I can relate: Phil Harrison was at the hotel bar on the Friday and I think I managed a nod and a smile (it&#8217;s possible he recognises my face from my London days), but having the big-big-big-boss on hand is always intimidating.  Then the news on Monday came as a bit of a shock!</p>
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		<title>By: Glenn Fiedler</title>
		<link>http://gafferongames.com/2008/02/23/back-from-gdc-2008/#comment-670</link>
		<dc:creator>Glenn Fiedler</dc:creator>
		<pubDate>Tue, 26 Feb 2008 06:55:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.gaffer.org/archives/back-from-gdc-2008#comment-670</guid>
		<description>Oh and when I release my final slides, I&#039;ll add a section covering the pure client/server implementation (#6) for clarity - thanks for the feedback!</description>
		<content:encoded><![CDATA[<p>Oh and when I release my final slides, I&#8217;ll add a section covering the pure client/server implementation (#6) for clarity &#8211; thanks for the feedback!</p>
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		<title>By: Glenn Fiedler</title>
		<link>http://gafferongames.com/2008/02/23/back-from-gdc-2008/#comment-669</link>
		<dc:creator>Glenn Fiedler</dc:creator>
		<pubDate>Tue, 26 Feb 2008 06:54:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.gaffer.org/archives/back-from-gdc-2008#comment-669</guid>
		<description>Wow thanks mate!

SCEE London, I guess you worked at the old Team Soho then?

You know I used to work in Sydney for a few ex-Team Soho at &quot;Team Bondi&quot; just before I flew out to Pandemic, lot of ex-getaway, and some from Singstar, nice bunch of guys!

Quite a different experience here in the US, but good in its own ways

I&#039;ll return to Sydney some day though, I hope!

ps. You are right about not calling out JC, as much as I&#039;d love to do it (with the best intentions), I&#039;d just never be able to because I&#039;m too respectful - case in point, after my talk I was hanging out with Brenda Brathwaite and John Romero at some hotel bar - well, &quot;hanging&quot; out with Romero is a bit of a stretch, I couldn&#039;t even manage much more than &quot;hi! *gulp*&quot; because he&#039;s such a god to me!</description>
		<content:encoded><![CDATA[<p>Wow thanks mate!</p>
<p>SCEE London, I guess you worked at the old Team Soho then?</p>
<p>You know I used to work in Sydney for a few ex-Team Soho at &#8220;Team Bondi&#8221; just before I flew out to Pandemic, lot of ex-getaway, and some from Singstar, nice bunch of guys!</p>
<p>Quite a different experience here in the US, but good in its own ways</p>
<p>I&#8217;ll return to Sydney some day though, I hope!</p>
<p>ps. You are right about not calling out JC, as much as I&#8217;d love to do it (with the best intentions), I&#8217;d just never be able to because I&#8217;m too respectful &#8211; case in point, after my talk I was hanging out with Brenda Brathwaite and John Romero at some hotel bar &#8211; well, &#8220;hanging&#8221; out with Romero is a bit of a stretch, I couldn&#8217;t even manage much more than &#8220;hi! *gulp*&#8221; because he&#8217;s such a god to me!</p>
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		<title>By: Richard Moore</title>
		<link>http://gafferongames.com/2008/02/23/back-from-gdc-2008/#comment-668</link>
		<dc:creator>Richard Moore</dc:creator>
		<pubDate>Tue, 26 Feb 2008 06:32:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.gaffer.org/archives/back-from-gdc-2008#comment-668</guid>
		<description>Hey Glenn, I was lucky enough to be in the audience at your talk and I found it very clear and informative.  To give some context, I&#039;m not a John Carmack and merely a server developer for Playstation who deals more with a web-based side of things (I&#039;ve dabbled a little with our client APIs, however), so I&#039;m probably not even in the target audience for your talk, however I wanted to attend as many &quot;online-based&quot; talks as possible, and yours was one of the most relevant in that respect (the Bungie chap talking about online matchmaking was probably the &quot;most&quot; relevant to me).  Your demo was very clear and your slides were helpful (I&#039;m sure people are hanging out to review them), though I guess I&#039;d agree with your point 6. above in terms of clarity, but aside from that it seemed well thought-through.

Not sure I&#039;d agree with 9., though.  If I were John Carmack I&#039;d be happy to sit semi-anonymously and listen to talks without needing celebration.  Having said that, if I met the guy, I&#039;d be lost for words!

Oh, and nice work representin&#039; for the aussies in the US.  It was great to hear lots of aussie accents at GDC (I&#039;m a Sydneysider who worked for SCEE London Studio for a while, now I&#039;m back home).  Best wishes and no doubt you&#039;ll get asked to speak at GDC again!</description>
		<content:encoded><![CDATA[<p>Hey Glenn, I was lucky enough to be in the audience at your talk and I found it very clear and informative.  To give some context, I&#8217;m not a John Carmack and merely a server developer for Playstation who deals more with a web-based side of things (I&#8217;ve dabbled a little with our client APIs, however), so I&#8217;m probably not even in the target audience for your talk, however I wanted to attend as many &#8220;online-based&#8221; talks as possible, and yours was one of the most relevant in that respect (the Bungie chap talking about online matchmaking was probably the &#8220;most&#8221; relevant to me).  Your demo was very clear and your slides were helpful (I&#8217;m sure people are hanging out to review them), though I guess I&#8217;d agree with your point 6. above in terms of clarity, but aside from that it seemed well thought-through.</p>
<p>Not sure I&#8217;d agree with 9., though.  If I were John Carmack I&#8217;d be happy to sit semi-anonymously and listen to talks without needing celebration.  Having said that, if I met the guy, I&#8217;d be lost for words!</p>
<p>Oh, and nice work representin&#8217; for the aussies in the US.  It was great to hear lots of aussie accents at GDC (I&#8217;m a Sydneysider who worked for SCEE London Studio for a while, now I&#8217;m back home).  Best wishes and no doubt you&#8217;ll get asked to speak at GDC again!</p>
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